@startuml
sprite $keyboard [48x48/16] {
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!define MATERIAL_KEYBOARD(_alias) ENTITY(rectangle,black,keyboard,_alias,MATERIAL KEYBOARD)
!define MATERIAL_KEYBOARD(_alias, _label) ENTITY(rectangle,black,keyboard,_label, _alias,MATERIAL KEYBOARD)
!define MATERIAL_KEYBOARD(_alias, _label, _shape) ENTITY(_shape,black,keyboard,_label, _alias,MATERIAL KEYBOARD)
!define MATERIAL_KEYBOARD(_alias, _label, _shape, _color) ENTITY(_shape,_color,keyboard,_label, _alias,MATERIAL KEYBOARD)
skinparam folderBackgroundColor<<MATERIAL KEYBOARD>> White
@enduml